A list of all the posts and pages found on the site. For you robots out there is an XML version available for digesting as well.

Pages

About me

Posts

Future Blog Post

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This post will show up by default. To disable scheduling of future posts, edit config.yml and set future: false.

Blog Post number 4

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This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

Blog Post number 3

less than 1 minute read

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Blog Post number 2

less than 1 minute read

Published:

This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

Blog Post number 1

less than 1 minute read

Published:

This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

hobbies

Kinjal’s Ultimate Guide to Boston (but really Somerville/Cambridge), MA

Anything bolded is an all time favorite, please note this will be a vegetarian friendly list in most cases since I am vegetarian! I put this list together for some friends who were moving to Boston, thought I would share here to help myself keep track of it and maybe help others who stumble upon it find some awesome food in Boston. Disclaimer, I am a pickly eater and have likely only tried 3-4 dishes at each place :D.

Bars & Breweries (and Cideries!)

Somerville/Cambridge

  • Bantam CiderUnfortunately closed down in summer 2021
  • Aeronaut Brewery
  • Painted Burro
  • Saloon (Speakeasy!)
  • Lamplighter

Boston

  • Lolita
  • Harpoon Brewery
  • Downeast Cider

Coffee Shops, Cafes, and Dessert

  • JP Licks (all around)
  • Mike’s Pastry (Cambridge/North End)
  • Scoop and Scootery (delivery ice cream :D)

Somerville/Cambridge

  • Bagelsaurus
  • Union Square Donuts
  • Petsi Pies
  • Broadsheet Cafe
  • Tatte
  • The Biscuit
  • 3 Little Figs
  • Zinnekan’s Belgian Waffels

Food

Somerville/Cambridge

  • Siam Ginger
  • Veggie Crust - Paneer Manchurian pizza is a personal favorite - pro-tip, order Veggie Crust then go eat it at Aeronaut while playing board games and having some delicious beers and ciders
  • Martsa on Elm
  • Mad Monkfish
  • Spices Thai
  • Veggie Galaxy
  • Neighborhood Kitchen
  • Cambridge Brewing Company
  • Sarma
  • Cafe Luna
  • Highland Kitchen

Boston

  • Kala Thai
  • Sweet Rice
  • Myers and Chang
  • Carmelinas

Activities

  • Trapology Escape Rooms
  • Boda Borg - MUST DO
  • Candlepin Bowling
  • Kayaking on the charles
  • Faneuil Hall/Quincy Market

portfolio

Human-Computer Interaction: Accessibility – Improving Dining Out for Individuals Living with Severe Allergies

Food allergies affect more than 32 million Americans each year [1]. Reactions to food allergies can range in severity, and the number of individuals with a severe food allergy is on the rise [1]. For those who have severe reactions to allergen exposure, eating out is not just a social experience, it’s a serious medical risk. “Each year in the U.S., 200,000 people require emergency medical care for allergic reactions to food” [1]. Even with growing consideration in the food industry to consider dietary restrictions such as gluten-free and vegan options, there is still a significant hurdle for those with severe allergies to overcome when eating in an uncontrolled environment. Our project focuses on this community of individuals who suffer from severe food allergies and aims to find a solution that lowers the barrier preventing members of this group from feeling safe in daily interactions.

Human-Computer Interaction: Accessibility – Importance of Inclusive Design

In the past decade, there has been an increased focus of using artificial intelligence to improve accessibility. This focus has lead to amazing assistive technologies such as voice assistance, voice to text, dynamic haptic text displays, and computer vision based guidance devices, just to name a few. With the increasing prevelence of studying human-computer interactions and emphasis on human-centered design processes, the importance of inclusive design, in particular with respect to design of accessible technologies, has become a central design principle in approaching ethical development of artificial intelligence.

Human-Computer Interaction Projects

As part of my coursework for Human-Computer Interaction I explored inclusive design practives and performed a number of platform re-designs from user research through high-fidelity prototyping and user evaluation. The links below detail each project and the design methodology followed.

OptiTrip: Motion Tracking in Video via Optical Flow and Human Pose Estimation

We aim to use optical flow and human pose tracking to localize falls from standard RGB video feed. We performed our analysis with videos from a simulated falls database labeled with fall onset and offset, and our a self generated dataset of simulated falls. Our implemetation approach leveraged OpenCV and FacebookAI’s Detectron2 libraries. An overview of our approach can be seen below, further details can be found in the attached report and presentation.

Automated Point-of-Care Pancreatic Cancer Diagnostic

Detected pancreatic cancer cell derived exosomes from human serum at concentrations modeling precancerous stages by developing an automated, microfluidics based point-of-care diagnostic device. Created automated, cost-effective, on-chip serum processing and diagnosis protocol involving 3D printed encasingdesigned using SolidWorks, Arduino based microcontroller, and image processing using MATLAB.

Haptic Feedback for Velocity Guidance

Current approaches to motion guidance with haptic feedback largely focus on correcting errors in position. Yet, for applications such as rehabilitation, there are advantages to adding velocity guidance. We developed an experimental platform designed to evaluate haptic feedback as a feasible modality for velocity guidance. This wearable platform consists of two vibration motors actuated via a microcontroller in response to changes in angular velocity of a user’s upper limb. The system produces vibrotactile stimuli with intensities dependent on the difference between the participant’s velocity and a prescribed velocity profile. The observations made through this analysis will enable future studies into the role of haptic feedback in velocity modulation. Coupled with existing work in trajectory guidance, this system holds the potential to enable more robust motion guidance.

publications